The new report predicts a surge in blockchain’s market capitalization in education, and expects the industry to reach more than $7 billion by 2032.
Compiled by HTF Market Intelligence, the report shows blockchain applications in education will rise from $2.2 billion in 2025 to a record high of $7.2 billion in 2032. ) 15.6% driven by various factors.
According to a 143-page document, the march to market capitalizations above $7 billion is driven by the need to improve global education standards. First of all, some use cases are keen to achieve improved data integrity and security standards for learning institutions.
Blockchain provides tamper-proof solutions to tackle the threat of degree counterfeiting while providing a decentralized alternative to secure data storage. Decentralized learning platforms and skill-based education tracing are also seen to have a significant impact on ecosystems.
As educational institutions are looking to increase productivity, blockchain-based solutions for smart contracts are expected to create cameos, automate fee payments, and promote transparency.
The report argues for impossible tokens (NFTs) in education through the issuance of digital certificates, tokenization learning, and applications of gaming applications. A group of surveyed respondents will say that blockchain-based scholarships will take the central stage by the end of the decade, revolutionizing the educational funding landscape.
Other adoption drivers are student-owned records that facilitate digital identity applications for students, the potential for peer-to-peer (P2P) education models, and inter-institutional transferability.
When it comes to regional analysis, North America and Europe hold a clearer lead than others, while Southeast Asia is expected to experience rapid adoption levels by the end of the decade. Africa and Latin America are currently at the bottom of the spectrum, but are expected to make significant advances in adoption over the next few years.
Pushing to a double-digit CAGR has challenges with scalability and regulatory issues. Blockchain solutions must walk the tiny line between security and scalability, but unclear laws in certain jurisdictions threaten the full application of Web3 in education.
The report highlights the drawbacks of interoperability with existing systems and other next-generation technologies such as artificial intelligence (AI). Early applications in India, Kazakhstan and the Philippines have impressive results and provide a blueprint for institutions eager to big leaps.
Virtual reality in education
The new report highlights the potential growth of virtual reality (VR) in educational applications, so it is not the only technology that will attract attention in the education sector.
The virtual reality (VR) market in education is projected to increase significantly by 2032 when it reaches a value of $25 billion. This growth is driven by rapid innovation and new practical applications. The industry is currently valued at just $4 billion, with forecasts showing an astounding CAGR of 28.5%.
The industry has seen key activities recently, allowing for a non-cooperative approach to learning highlighted by remote, immersive and interactive learning experiences. By utilizing VR headsets, learners can participate at their own pace without the traditional limitations of traditional classrooms.
Higher institutions are expected to be the biggest driver of adoption in emerging industries. In addition to personalization perks, the report also states the growing need for a “immersive virtual world” for interaction between students and teachers.
Integration with new technologies such as blockchain, AI, and machine learning (ML) is expected to coordinate the needs of individual participants. Furthermore, the report points to a new trend towards extending VR applications to K-12 education, bringing young demographics into technology. Elementary and secondary school use cases are expected to be a major driver of adoption in the near future, potentially pushing market capitalization to new heights.
North America and Europe will be the biggest contributors of market capitalization, while Global South will record the highest level of CAGR by 2032. Pushing in these regions is driven by the need to bridge developmental gaps with other parts of the world. , providing world-class education to students in developing regions.
Depending on the component, there are leads in hardware that are expected to outperform software and content. Key players in this space include Google (NASDAQ: GOOGL), EON Reality, Avantis, Immersion and Alchemy Immersive, with reports predicting the rise of new disruptors.
Several challenges threaten VR growth in education, and hardware prices are considered a major stumbling block for fledgling industries. However, while this report predicts future declines in VR headset prices, the long-term health impact of long-term use for adolescents remains.
Another hurdle of VR in education is the issue of internet connectivity and computing power. While LG is challenging the challenges with the innovative offerings of Yonsei University, Chinese and South Korean governments are sinking funds to promote use cases and innovation.
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